Easy
In UML, a class is represented by a rectangle with 3 parts. From the top to the bottom, these parts are :
Author: SamuelStatus: PublishedQuestion passed 179 times
Edit
1
Community EvaluationsNo one has reviewed this question yet, be the first!
3
Explain the difference between overriding and overloading in OOP.11
Overrided method visibility must be the same or less restrictive than the inherited method.9
Inheritance in OOP.6
Can a class implements several interfaces ?3
What does the following code return ?4
When can you do a+b in OOP ?3
Which modification of the following code WILL NOT make the output be "success" ?